Section 1: Watch Before You Start
Section 2: Crash Course for Beginners
Section 3: Character Development
Section 4: Gun visuals and Animations
Section 5: Camera and Aim
Section 6: Colliders and Rigidbodies
Section 7: Weapon System
Section 8: Performance and Workflow
Section 9: Interaction System
Section 10: Enemy Melee
Section 11: Enemy Variants
Section 12: Enemy Range
Section 13: Enemy Boss
Section 14: Damage System
Section 15: Procedural Level Generation
Section 16: Mission/Quest System
Section 17: UI System
Section 18: Cars
Section 19: Audio
Section 20: Polishing