Progression
Section 15: Procedural Level Generation
182. System design  
183. Creation, position and rotation  
184. Automation  
185. Intersection check  
186. Generation restart  
187. New & Updated 3D Models  
188. Object's setup  
189. Enemy's setup  
190. Blockout greyboxing  
191. 3D models and NavMesh  
192. Zone Limit  
193. Wrapping up level part into prefab  
194. How to setup pre-made level parts  
195. Assemble everything together ( NavMesh,Enemies,Levels )  
196. Clean up