Progression
Section 15: Procedural Level Generation
182. System design
183. Creation, position and rotation
184. Automation
185. Intersection check
186. Generation restart
187. New & Updated 3D Models
188. Object's setup
189. Enemy's setup
190. Blockout greyboxing
191. 3D models and NavMesh
192. Zone Limit
193. Wrapping up level part into prefab
194. How to setup pre-made level parts
195. Assemble everything together ( NavMesh,Enemies,Levels )
196. Clean up