Progression
Section 12: Enemy Range
118. Move and Idle state  
119. Battle state  
120. Bullet  
121. Attack cooldown  
122. Weapon model and refactoring  
123. Animation layers  
124. Left hand IK  
125. Weapon data  
126. Cover system - cover state  
127. Cover system - cover points  
128. Cover system - best cover search  
129. Cover system - perks & decision making  
130. Advance state  
131. Smart aim  
132. Advance duration and cover duration  
133. Unstoppable enemy  
134. Grenade throw state  
135. Grenade state visuals  
136. Grenade setup  
137. Dead state & grenade addition  
138. Idle & weapon - visuals improvements  
139. Object pool - bug fix  
140. Clean up