Progression
Section 12: Enemy Range
118. Move and Idle state
119. Battle state
120. Bullet
121. Attack cooldown
122. Weapon model and refactoring
123. Animation layers
124. Left hand IK
125. Weapon data
126. Cover system - cover state
127. Cover system - cover points
128. Cover system - best cover search
129. Cover system - perks & decision making
130. Advance state
131. Smart aim
132. Advance duration and cover duration
133. Unstoppable enemy
134. Grenade throw state
135. Grenade state visuals
136. Grenade setup
137. Dead state & grenade addition
138. Idle & weapon - visuals improvements
139. Object pool - bug fix
140. Clean up