Progression
Section 10: Enemy Melee
088. Brief enemy design  
089. AI Navigation Setup  
090. State Machine Setup  
091. Idle State  
092. Move State  
093. Visuals and Animations  
094. Manual rotation and smooth transition  
095. Recovery state  
096. Root transform position  
097. Chase State  
098. Attack State  
099. Attack Set  
100. Next attack random  
101. Multiple slash attacks  
102. Dead state & Ragdoll  
103. Simple health system  
104. Enemy ability - Shield  
105. Enemy ability - Dodge  
106. Enemy ability - Axe throw  
107. Enemy's Axe  
108. Clean up & Refactoring