Progression
Section 10: Enemy Melee
088. Brief enemy design
089. AI Navigation Setup
090. State Machine Setup
091. Idle State
092. Move State
093. Visuals and Animations
094. Manual rotation and smooth transition
095. Recovery state
096. Root transform position
097. Chase State
098. Attack State
099. Attack Set
100. Next attack random
101. Multiple slash attacks
102. Dead state & Ragdoll
103. Simple health system
104. Enemy ability - Shield
105. Enemy ability - Dodge
106. Enemy ability - Axe throw
107. Enemy's Axe
108. Clean up & Refactoring