Progression
Section 6: Colliders and Rigidbodies
047. Update project to LTS
048. Import 3D models
049. How to setup 3D colliders
050. Important about Pivot point
051. Rigidbody
052. Collision detection type
053. Flexible mass of a bullet
054. Shiny bullet & URP setup
055. Impact Visual Effect of a Bullet
056. Training ground upgrade
057. Clean up