Progression
Section 6: Colliders and Rigidbodies
047. Update project to LTS  
048. Import 3D models  
049. How to setup 3D colliders  
050. Important about Pivot point  
051. Rigidbody  
052. Collision detection type  
053. Flexible mass of a bullet  
054. Shiny bullet & URP setup  
055. Impact Visual Effect of a Bullet  
056. Training ground upgrade  
057. Clean up