Progression
CERTIFICATION DÉVELOPPEUR DE JEUX UNITY
1867 - 001. Important to know - Mindset of the course  
1868 - 002. Important to know - Crash Course  
1869 - 003. Important to know - Q&A and Bugs  
1870 - 004. Important to know - Before we begin  
1871 - 005. Install Unity  
1872 - 006. Basic tools, Windows and Components  
1873 - 007. Creating Tank with simple shapes  
1874 - 008. Execution order, Input and Movement  
1875 - 009. Tank's rotation  
1876 - 010. Tank's aim  
1877 - 011. Tower's rotation  
1878 - 012. Shooting bullets  
1879 - 013. Setup small playground  
1880 - 014. Collision detection and simple camera controller  
1881 - 015. Setup testing ground and Character Import  
1882 - 016. Setup New Input System  
1883 - 017. Setup movement  
1884 - 018. Setup gravity  
1885 - 019. Setup aim  
1886 - 020. Rig Setup and Animations  
1887 - 021. Setup walk animation  
1888 - 022. Setup run animation  
1889 - 023. Setup fire animation  
1890 - 024. Create weapon controller  
1891 - 025. Setup weapon 3D model's  
1892 - 026. Animation rigging - Setup  
1893 - 027. Rig aim constraints  
1894 - 028. Left hand IK - attach left hand to the gun  
1895 - 029. Left hand IK - diffrent weapons  
1896 - 030. Weapon animation layers  
1897 - 031. Introducing layer sync  
1898 - 032. Reload Animations  
1899 - 033. Weapon Grab Animations  
1900 - 034. Clean up  
1901 - 035. Setup Camera  
1902 - 036. Camera Settings  
1903 - 037. Player Aim and Decomposition of Player  
1904 - 038. Smooth character rotation - Lerp & SLerp  
1905 - 039. Camera's Lookahead  
1906 - 040. Decomposition of Aim and Camera  
1907 - 041. Create a bullet  
1908 - 042. Setup bullet's direction  
1909 - 043. Setup Precise Aim  
1910 - 044. Setup Target Lock  
1911 - 045. Visualise Aim with Laser  
1912 - 046. Clean up  
1913 - 047. Update project to LTS  
1914 - 048. Import 3D models  
1915 - 049. How to setup 3D colliders  
1916 - 050. Important about Pivot point  
1917 - 051. Rigidbody  
1918 - 052. Collision detection type  
1919 - 053. Flexible mass of a bullet  
1920 - 054. Shiny bullet & URP setup  
1921 - 055. Impact Visual Effect of a Bullet  
1922 - 056. Training ground upgrade  
1923 - 057. Clean up  
1924 - 058. Weapon class  
1925 - 059. Weapon type  
1926 - 059. Weapon type  
1926 - 060. Weapon slots  
1927 - 061. Weapon pickup  
1928 - 062. Weapon's ammo  
1929 - 063. Weapon's reload  
1930 - 064. Weapon's model  
1931 - 065. Equip weapon  
1932 - 066. Backup weapon model  
1933 - 067. Reload speed & Equipment speed  
1934 - 068. Object pool - Bullet pool  
1935 - 069. Weapon's fire rate  
1936 - 070. Weapon ready check  
1937 - 071. Shoot type Single and Auto  
1938 - 072. Bullet's spread  
1939 - 073. Multi-shot and burst shot  
1940 - 074. Gun distance  
1941 - 075. Camera distance  
1942 - 076. 2+ weapon slots  
1943 - 077. Clean up  
1944 - 078. Global object pool  
1945 - 079. Constructor  
1946 - 080. Scriptable object  
1947 - 081. Weapon data  
1948 - 082. Closest interactble  
1949 - 083. Interaction and inheritance  
1950 - 084. Weapon pickup interaction  
1951 - 085. Drop current weapon as pickup item  
1952 - 086. Ammo box pickup  
1953 - 087. Clean up  
1954 - 088. Brief enemy design  
1955 - 089. AI Navigation Setup  
1956 - 090. State Machine Setup  
1957 - 091. Idle State  
1958 - 092. Move State  
1959 - 093. Visuals and Animations  
1960 - 094. Manual rotation and smooth transition  
1961 - 095. Recovery state  
1962 - 096. Root transform position  
1963 - 097. Chase State  
1964 - 098. Attack State  
1965 - 099. Attack Set  
1966 - 100. Next attack random  
1967 - 101. Multiple slash attacks  
1968 - 102. Dead state & Ragdoll  
1969 - 103. Simple health system  
1970 - 104. Enemy ability - Shield  
1971 - 105. Enemy ability - Dodge  
1972 - 106. Enemy ability - Axe throw  
1973 - 107. Enemy's Axe  
1974 - 108. Clean up & Refactoring  
1975 - 109. Updating enemy's FBX Model and Ragdoll  
1976 - 110. Updating avatar and animations  
1977 - 111. Setup random look  
1978 - 112. Setup random weapon  
1979 - 113. Setup random corruption  
1980 - 114. Animator override  
1981 - 115. Enemy weapon trail effect  
1982 - 116. Attack data update  
1983 - 117. Clean up  
1984 - 118. Move and Idle state  
1985 - 119. Battle state  
1986 - 120. Bullet  
1987 - 121. Attack cooldown  
1988 - 122. Weapon model and refactoring  
1989 - 123. Animation layers  
1990 - 124. Left hand IK  
1991 - 125. Weapon data  
1992 - 126. Cover system - cover state  
1993 - 127. Cover system - cover points  
1994 - 128. Cover system - best cover search  
1995 - 129. Cover system - perks & decision making  
1996 - 130. Advance state  
1997 - 131. Smart aim  
1998 - 132. Advance duration and cover duration  
1999 - 133. Unstoppable enemy  
2000 - 134. Grenade throw state  
2001 - 135. Grenade state visuals  
2002 - 136. Grenade setup  
2003 - 137. Dead state & grenade addition  
2004 - 138. Idle & weapon - visuals improvements  
2005 - 139. Object pool - bug fix  
2006 - 140. Clean up  
2007 - 141. Setup boss model and rig  
2008 - 142. Idle and Move  
2009 - 143. Attack  
2010 - 144. Jump attack  
2011 - 145. Ability - flamethrower  
2012 - 146. Visuals - Flamethrower  
2013 - 147. Action cooldown  
2014 - 148. Chase behavior  
2015 - 149. Visuals - Flamethrower batteries  
2016 - 150. Visuals - Landing zone  
2017 - 151. Visuals - Weapon trails  
2018 - 152. Jump attack physical impact  
2019 - 153. Dead state  
2020 - 154. New Boss with Hummer  
2021 - 155. New Boss Ability  
2022 - 156. Ability Fallback  
2023 - 157. Clean up  
2024 - 158. Interfaces  
2025 - 159. Hitbox  
2026 - 160. Health controller  
2027 - 161. Friendly fire  
2028 - 162. Player's hitbox and death  
2029 - 163. Grenade damage  
2030 - 164. Melee enemy's hitbox  
2031 - 165. Melee enemy attack check  
2032 - 166. Melee enemy axe damage  
2033 - 167. Enemy's shield  
2034 - 168. Grenade bug fix  
2035 - 169. Boss's hitbox  
2036 - 170. Boss's attack check  
2037 - 171. Boss's flamethrower damage check  
2038 - 172. Boss's jump attack damage check  
2039 - 173. Boss's hummer attack check  
2040 - 174. Implementing Damage Value Parameters in Health Reduction System  
2041 - 175. Creating a dummy  
2042 - 176. Balancing player's weapons damage  
2043 - 177. Balancing Melee enemies  
2044 - 178. Balancing Range enemies  
2045 - 179. Boss balance  
2046 - 180. Headshot modifer  
2047 - 181. Clean up  
2048 - 182. System design  
2049 - 183. Creation, position and rotation  
2050 - 184. Automation  
2051 - 185. Intersection check  
2052 - 186. Generation restart  
2053 - 187. New & Updated 3D Models  
2054 - 188. Object's setup  
2055 - 189. Enemy's setup  
2056 - 190. Blockout greyboxing  
2057 - 191. 3D models and NavMesh  
2058 - 192. Zone Limit  
2059 - 193. Wrapping up level part into prefab  
2060 - 194. How to setup pre-made level parts  
2061 - 195. Assemble everything together ( NavMesh,Enemies,Levels )  
2062 - 196. Clean up  
2063 - 197. MissionQuest Manager  
2064 - 198. Timer Mission  
2065 - 199. Simple Drop System For EnemiesMissions  
2066 - 200. VIP Enemy Mission  
2067 - 201. Hunt Mission  
2068 - 202. Car Delivery Mission  
2069 - 203. Last Defence Mission  
2070 - 204. Clean up  
2071 - 205. Getting UI Elements  
2072 - 206. Health Bar  
2073 - 207. Weapon UI  
2074 - 208. Mission Goal UI  
2075 - 209. Transparent UI element on Mouse Hover  
2076 - 210. Main Menu Layout  
2077 - 211. UI Buttons  
2078 - 212. Main Menu Buttons Functionality  
2079 - 213. Mission Selection UI  
2080 - 214. Weapon Selection UI  
2081 - 215. Play Button  
2082 - 216. Pause UI  
2083 - 217. Time Manager  
2084 - 218. Game Over UI  
2085 - 219. Fade Screen  
2086 - 220. Comic Panel UI  
2087 - 221. Win Screen UI  
2088 - 222. Settings UI  
2089 - 223. Clean up  
2090 - 224. Car Controls  
2091 - 225. Car Setup  
2092 - 226. Car Movement  
2093 - 227. Car Drift  
2094 - 228. Wheel Drive Type, Brakes and Mass  
2095 - 229. Drift and Brakes Hot Bug Fix  
2096 - 230. Quick Car Setup  
2097 - 231. Car EnterExit Mechanic  
2098 - 232. Car's Interaction with Enemies  
2099 - 233. Car's Interactions with Player  
2100 - 234. Car Health Controller  
2101 - 235. Car Info UI  
2102 - 236. Police Car Wheels Bug Fix  
2103 - 237. Car and Camera's Lookahead Time  
2104 - 238. Clean up  
2105 - 239. Where to get Audio  
2106 - 240. Audio Listener and Audio Source  
2107 - 241. Audio Manager and Background Music  
2108 - 242. Sound effects - UI  
2109 - 243. Player's Weapon Sound Effects  
2110 - 244. Sound of footsteps  
2111 - 245. How to Improve Your Sound effects  
2112 - 246. Sound Effects and Distance  
2113 - 247. Car Sound Effects  
2114 - 248. Sounds with delay and fade inout  
2115 - 249. Volume Settings  
2116 - 250. Save and Load Settings  
2117 - 251. Clean up  
2118 - 252. Post Processing  
2119 - 253. Improving shadows  
2120 - 254. Footsteps marks  
2121 - 255. Car wheel marks  
2122 - 256. Import and Arrange Visual Effects  
2123 - 257. Car Explosion - Visuals, Impact, Damage  
2124 - 258. Character Aim Improvements