1. Watch Before You Start
2. Crash Course for Beginners
3. Character Development
4. Gun visuals and Animations
5. Camera and Aim
6. Colliders and Rigidbodies
7. Weapon System
8. Performance and Workflow
9. Interaction System
10. Enemy Melee
11. Enemy Variants
12. Enemy Range
13. Enemy Boss
14. Damage System
15. Procedural Level Generation
16. Mission/Quest System
17. Cars
18. Capture d'objets
19. Audio
20. Polish
DEVELOPPEUR DE JEUX UNITY