1. Watch Before You Start



2. Crash Course for Beginners



3. Character Development



4. Gun visuals and Animations



5. Camera and Aim



6. Colliders and Rigidbodies



7. Weapon System



8. Performance and Workflow



9. Interaction System



10. Enemy Melee



11. Enemy Variants



12. Enemy Range



13. Enemy Boss



14. Damage System



15. Procedural Level Generation



16. Mission/Quest System



17. Cars



18. Capture d'objets



19. Audio



20. Polish



DEVELOPPEUR DE JEUX UNITY